LUT Look Up Table

Discussions about image processing and document imaging.
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fnaudeau
Posts: 14
Joined: Thu Dec 25, 2014 7:25 pm

LUT Look Up Table

Post by fnaudeau » Thu Aug 18, 2016 3:31 pm

Hello,

Is there a way to apply a LUT ( Look Up Table ) by passing Red, Green and Blue arrays ?
I didn't find a function to achieve that directly.

Many thanks.
Kind regards,
Frédéric

fnaudeau
Posts: 14
Joined: Thu Dec 25, 2014 7:25 pm

Re: LUT Look Up Table

Post by fnaudeau » Mon Jan 02, 2017 12:58 pm

Hello,

Here is my proposal solution to code a LUT function.
Tell me if you find an optimization on it:

Code: Select all

public void ApplyLut(int[] lookupTableRed, int[] lookupTableGreen, int[] lookupTableBlue)
{                        
    int imageWidth = _gdPictureImaging.GetWidth(_image);
    int imageHeight = _gdPictureImaging.GetHeight(_image);

    byte[] bytes = new byte[imageWidth * imageHeight * 4];
    _gdPictureImaging.GetPixelArrayByte(_image, ref bytes, 0, 0, imageWidth, imageHeight);
            
    for (int x = 0; x < imageWidth  - 1; x++) 
    {
        for (int y = 0; y < imageHeight - 1; y++)
        {
            int blueIndex  = y * 4 * imageWidth + x * 4;
            int greenIndex = blueIndex + 1;
            int redIndex   = blueIndex + 2;

            byte blueValue  = bytes[blueIndex];
            byte greenValue = bytes[greenIndex];
            byte redValue   = bytes[redIndex];

            bytes[blueIndex]  = (byte)lookupTableBlue[blueValue];
            bytes[greenIndex] = (byte)lookupTableGreen[greenValue];
            bytes[redIndex]   = (byte)lookupTableRed[redValue];
        }
    }

    _gdPictureImaging.SetPixelArrayByte(_image, bytes, 0, 0, imageWidth, imageHeight);
}

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Loïc
Site Admin
Posts: 5881
Joined: Tue Oct 17, 2006 10:48 pm
Location: France
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Re: LUT Look Up Table

Post by Loïc » Tue Jan 03, 2017 6:47 pm

Hi,

You can increase speed by using parallelization: https://msdn.microsoft.com/en-us/librar ... .110).aspx

You can increase speed + memory usage using unsafe block, getting image back buffer and also using parallelization. (more tricky since you will have to handle the pixel format of the bitmap).

I forgot to tell you that your request is into our whist list. We should implement such feature this year.

Kind regards,

Loïc

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