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FontName Property (AnnotationRubberStamp)

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The name of the font to be used to render the text.
Syntax
'Declaration
 
Public Shadows Property FontName As String
public new string FontName {get; set;}
public read-write property FontName: String; 
public hide function get,set FontName : String
public: __property new string* get_FontName();
public: __property new void set_FontName( 
   string* value
);
public:
new property String^ FontName {
   String^ get();
   void set (    String^ value);
}
Remarks
Please note, that the size of the annotations text is automatically computed based on the annotations boundaries. Therefore this annotation does not need to have the FontSize property.
See Also