The value for the red component. Use the value between 0 and 255.
The value for the green component. Use the value between 0 and 255.
The value for the blue component. Use the value between 0 and 255.
Example





In This Topic
GdPicture14 Namespace / GdPictureImaging Class / ARGB Method / ARGB(Byte,Byte,Byte) Method

ARGB(Byte,Byte,Byte) Method

In This Topic
Returns a Color object, that represents a color composed from a specified set of red, green and blue color components.
Syntax
'Declaration

 

Public Overloads Function ARGB( _

   ByVal Red As Byte, _

   ByVal Green As Byte, _

   ByVal Blue As Byte _

) As GdPictureColor
public GdPictureColor ARGB( 

   byte Red,

   byte Green,

   byte Blue

)
public function ARGB( 

    Red: Byte;

    Green: Byte;

    Blue: Byte

): GdPictureColor; 
public function ARGB( 

   Red : byte,

   Green : byte,

   Blue : byte

) : GdPictureColor;
public: GdPictureColor ARGB( 

   byte Red,

   byte Green,

   byte Blue

) 
public:

GdPictureColor ARGB( 

   byte Red,

   byte Green,

   byte Blue

) 

Parameters

Red
The value for the red component. Use the value between 0 and 255.
Green
The value for the green component. Use the value between 0 and 255.
Blue
The value for the blue component. Use the value between 0 and 255.

Return Value

A Color object representing a required color.
Example
Rendering an image with a circle onto the background image and saving the result into a png file.
using (GdPictureImaging gdpictureImaging = new GdPictureImaging())

{

    Color backColor = gdpictureImaging.ARGB(0, 255, 0); // Green color

    Color circleColor = gdpictureImaging.ARGB(255, 0, 0); // Red color

 

    // Create a background image.

    int backImage = gdpictureImaging.CreateNewGdPictureImage(320, 200, 32, backColor);

 

    // Create an image used for drawing, and draw a circle on it.

    int circleImage = gdpictureImaging.CreateNewGdPictureImage(80, 80, 32, gdpictureImaging.ARGB(0, 0, 0));

    gdpictureImaging.DrawFilledCircle(circleImage, 40, 40, 60, circleColor, false);

 

    // Draw an image with a circle onto the background image.

    gdpictureImaging.DrawGdPictureImage(circleImage, backImage, 0, 0, 80, 80, System.Drawing.Drawing2D.InterpolationMode.Default);

    gdpictureImaging.SaveAsPNG(backImage, "output.png");

 

    // Release used resources.

    gdpictureImaging.ReleaseGdPictureImage(circleImage);

    gdpictureImaging.ReleaseGdPictureImage(backImage);

}
See Also