GdPicture image identifier.
The texture source file path. Can be an empty string. If empty, prompts the user to select a file. You can subsequently use the GetLastPath() method to retrieve the path of the selected file.
Text to draw.
Specifies the x-coordinate of the upper-left corner of the rectangle that bounds the.
Specifies the y-coordinate of the upper-left corner of the rectangle that bounds the.
The font size in units specified by the FontSetUnit() method.
A member of the FontStyle enumeration.
The name of the font. IE: "Arial".
Set to True to apply the Antialiasing algorithm else False.
Example





In This Topic
GdPicture14 Namespace / GdPictureImaging Class / DrawTextTextureFromFile Method

DrawTextTextureFromFile Method (GdPictureImaging)

In This Topic
Draws a textured text on a GdPicture image using a texture from a file.
Syntax
'Declaration

 

Public Function DrawTextTextureFromFile( _

   ByVal ImageID As Integer, _

   ByVal TextureFilePath As String, _

   ByVal Text As String, _

   ByVal DstLeft As Integer, _

   ByVal DstTop As Integer, _

   ByVal FontSize As Single, _

   ByVal FontStyle As GdPictureFontStyle, _

   ByVal FontName As String, _

   ByVal AntiAlias As Boolean _

) As GdPictureStatus
public GdPictureStatus DrawTextTextureFromFile( 

   int ImageID,

   string TextureFilePath,

   string Text,

   int DstLeft,

   int DstTop,

   float FontSize,

   GdPictureFontStyle FontStyle,

   string FontName,

   bool AntiAlias

)
public function DrawTextTextureFromFile( 

    ImageID: Integer;

    TextureFilePath: String;

    Text: String;

    DstLeft: Integer;

    DstTop: Integer;

    FontSize: Single;

    FontStyle: GdPictureFontStyle;

    FontName: String;

    AntiAlias: Boolean

): GdPictureStatus; 
public function DrawTextTextureFromFile( 

   ImageID : int,

   TextureFilePath : String,

   Text : String,

   DstLeft : int,

   DstTop : int,

   FontSize : float,

   FontStyle : GdPictureFontStyle,

   FontName : String,

   AntiAlias : boolean

) : GdPictureStatus;
public: GdPictureStatus DrawTextTextureFromFile( 

   int ImageID,

   string* TextureFilePath,

   string* Text,

   int DstLeft,

   int DstTop,

   float FontSize,

   GdPictureFontStyle FontStyle,

   string* FontName,

   bool AntiAlias

) 
public:

GdPictureStatus DrawTextTextureFromFile( 

   int ImageID,

   String^ TextureFilePath,

   String^ Text,

   int DstLeft,

   int DstTop,

   float FontSize,

   GdPictureFontStyle FontStyle,

   String^ FontName,

   bool AntiAlias

) 

Parameters

ImageID
GdPicture image identifier.
TextureFilePath
The texture source file path. Can be an empty string. If empty, prompts the user to select a file. You can subsequently use the GetLastPath() method to retrieve the path of the selected file.
Text
Text to draw.
DstLeft
Specifies the x-coordinate of the upper-left corner of the rectangle that bounds the.
DstTop
Specifies the y-coordinate of the upper-left corner of the rectangle that bounds the.
FontSize
The font size in units specified by the FontSetUnit() method.
FontStyle
A member of the FontStyle enumeration.
FontName
The name of the font. IE: "Arial".
AntiAlias
Set to True to apply the Antialiasing algorithm else False.

Return Value

A member of the GdPictureStatus enumeration.
Remarks
Supported formats are listed here: http://www.gdpicture.com/solutions/supported-formats/.

This method requires the Image Documents component to run.

Example
Drawing text using image texture fill from file on a jpeg image.
using (GdPictureImaging gdpictureImaging = new GdPictureImaging())

{

    int imageID = gdpictureImaging.CreateGdPictureImageFromFile("input.jpg");

 

    // Draw the text in the top left corner of the image.

    gdpictureImaging.DrawTextTextureFromFile(imageID, "texture.bmp", "GdPicture.Net", 5, 5, 24, GdPicture14.FontStyle.FontStyleRegular, "Arial", true);

    gdpictureImaging.SaveAsJPEG(imageID, "output.jpg");

    gdpictureImaging.ReleaseGdPictureImage(imageID);

}
See Also